Her work spans concept art and worldbuilding for film and games, product and interaction design, brand identities, and print and editorial work. She’s interested in how design shapes emotional experiences through building systems, stories, and spaces that feel thoughtful and lived-in.
She’s currently building consumer products at Sonder, and has previously worked at Riot Games and NASA. She has a background in Design at Carnegie Mellon University.
Avid fan of science fiction, iced coffee, public libraries, and bottle movies.
Artstation